Jason Kent Smith interaction design and development

Jason Kent Smith
Uzu
Uzu

What started out as a personal project quickly turned into a full blown iPad app. Uzu is a “Kinetic Multitouch Particle Visualizer”, and it was the first iPad app to utilize all 10 fingers for interaction. Using a custom physics-based particle engine and OpenGL ES, Uzu allows users to manipulate a fully dynamic art light [...]

Little Greenie
Little Greenie

When Scott hired Colossal Squid Industries to build a new web presence, they wanted an interactive web app that would help encourage users to be more “green”. Working with the overall Scott team, I designed and built Little Greenie: a flash-based web app that allows users to choose green promises and plant them as trees [...]

Root Beer Challenge
Root Beer Challenge

Root Beer Challenge started off as a root beer taste test. The members of Colossal Squid Industries fancied themselves purveyors of the fine taste of root beer, and thus a “fun project” was born. In an effort to document the event I designed and built a website full of all the charm and wit timelessly [...]

Coconut Run
Coconut Run

Johnson Controls hired Colossal Squid Industries to create a new web presence. As part of the site, three games were to be developed to help drive the primary marketing goals – the first game was Coconut Run. In Coconut Run, users can draw their own car and use it to transport coconuts across a challenging [...]

Particle Pro
Particle Pro

The second game in the Johnson Control’s trilogy is Particle Pro. Particle Pro allows you to take control over the energy use of a home by directing the flow of particles using various tools. The Box2d engine is again used as the base for the physics engine, and a number of tools were created to [...]

Launch the Pig
Launch the Pig

The third and final game in the Johnson Controls series has you tossing a pig around your own fantastic contraption. The game asks users to get a pig to the top of a tower by drawing with tools that do a variety of things: platforms, launch pads, cushions, conveyor belts, and trampolines. Box2D is again [...]

Colordodge.com
Colordodge.com

Colordoge.com is a personal website. It is a place where I created a number of visual experiments in Actionscript 3. The project represents some of my favorite explorations of visual creativity and demonstrates a number of useful dynamic animation techniques. In a way, this site was the precursor to Uzu, as many of the techniques [...]

Jacob Hand Photography
Jacob Hand Photography

When photographer and friend Jacob Hand wanted a photography portfolio website, we decided to do something different than most existing websites. The result was a user-updatable, dynamic website I designed and built to give Jacob’s photography a design flair without interfering with the quality photography. I made special care to create an interface almost completely [...]

Hungerland
Hungerland

While working at Pixel, the creative team was tasked with creating a fun web presence for the Ball Park Franks brand. Hunger Land is a top-down driving game used to explore a world of fun surprises. Users drive a number of vehicles across a crazy world containing deserts, swamps, forests, plains, and ice worlds. I [...]

Dark Knight – Mattel
Dark Knight - Mattel

  While working at Pixel, I was excited to be a part of the launch of the toy campaign for “The Dark Knight”. Mattel wanted a banner campaign that would engage children and help them learn about the new toys surrounding the Movie. I designed and created a banner bursting with animation and flair. The [...]

Lego Castle
Lego Castle

Lego wanted Pixel to create a banner campaign highlighting the Lego Castle brand, and bringing attention to the game Lego created to go along with the series. I designed and build an in-banner game based off the assets from the original. The result was a tiny, fun, and addicting web game that gave Lego Castle [...]

Lego Mars Mission
Lego Mars Mission

Lego again came to Pixel wanting a fun in-banner version of a game they created for their Lego Mars Mission brand. Using the assets from the original Mars Mission game, I designed and built a small banner game that let users shoot at passing waves of enemies. The project made heavy use of trigonometry to [...]