Jason Kent Smith interaction design and development

Particle Pro

The second game in the Johnson Control’s trilogy is Particle Pro. Particle Pro allows you to take control over the energy use of a home by directing the flow of particles using various tools. The Box2d engine is again used as the base for the physics engine, and a number of tools were created to bounce, funnel, slow, accelerate, and redirect particles. I contributed to the concept and worked with a designer and illustrator to build the final product.

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