Jason Kent Smith interaction design and development

uzu1d
Uzu

What started out as a personal project quickly turned into a full blown iPad app. Uzu is a “Kinetic Multitouch Particle Visualizer”, and it was the first iPad app to utilize all 10 fingers for interaction. Using a custom physics-based particle engine and OpenGL ES, Uzu allows users to manipulate a fully dynamic art light show. The engine is fully customizable and allows users to explore and create their own presets. Uzu won Apple’s App of the Week and was included in Apple’s 2010 App Hall of Fame.

View in iTunes

Comments are closed.